| yet another duct tape ninja ( @ 2008-08-06 15:25:00 |
Well, that was fun. Now, for MULTIBALL
This last weekend was, of course, Yasumicon. I had a great time there, despite a few little issues with management. I refuse to comment further.
I think I probably bounced all the way through the showing of Batman: Gotham Nights.
So, imagine my utter SQUEEEEEEEEEEEEEE when this shows up in my inbox:
Stern's new Batman pinball machine!
OH DEAR ERIS. This looks AWESOME. XD
The software's not complete yet, so a lot of the really cool features it will undoubtedly have ... just aren't there yet. This is typical in pinball development; a "whitewood" [no artwork yet!] model is built and play-tested with simple features, then a next to finished prototype with art will be tested, sometimes being placed on location at an arcade or cafe or something in Chicago. After some observations and comments are collected on the game design, the final development work is finished, and full production begins.
I love the idea of having the game turn off all its lights but the city skyline! Pretty... and eerie. Hopefully, this will not have the old Stern Whitestar system weirdness of having all the general illumination lamps controlled by the same pansy-sounding relay. There's a reason Williams used Triacs. XD
I can't wait to find one of these babies in an arcade somewhere around here. Since it's Stern, which was somehow once related to Sega (I can't even remember how), Gameworks is bound to have them once they ship. Wheee.. ^_^
This last weekend was, of course, Yasumicon. I had a great time there, despite a few little issues with management. I refuse to comment further.
I think I probably bounced all the way through the showing of Batman: Gotham Nights.
So, imagine my utter SQUEEEEEEEEEEEEEE when this shows up in my inbox:
Stern's new Batman pinball machine!
OH DEAR ERIS. This looks AWESOME. XD
The software's not complete yet, so a lot of the really cool features it will undoubtedly have ... just aren't there yet. This is typical in pinball development; a "whitewood" [no artwork yet!] model is built and play-tested with simple features, then a next to finished prototype with art will be tested, sometimes being placed on location at an arcade or cafe or something in Chicago. After some observations and comments are collected on the game design, the final development work is finished, and full production begins.
I love the idea of having the game turn off all its lights but the city skyline! Pretty... and eerie. Hopefully, this will not have the old Stern Whitestar system weirdness of having all the general illumination lamps controlled by the same pansy-sounding relay. There's a reason Williams used Triacs. XD
I can't wait to find one of these babies in an arcade somewhere around here. Since it's Stern, which was somehow once related to Sega (I can't even remember how), Gameworks is bound to have them once they ship. Wheee.. ^_^